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INTRODUCTION

The primary purpose of this study is to establish an academic investigation into the virtual community by examining the various types of online communities, as well as the attitudes of artists and art educators towards these communities. How are artists and art educators using virtual communities? How do virtual communities assist and inhibit the process of art making and art teaching? How does the virtual community impact and alter relationships, space, rituals, identity, artistic practice, ideas about public and private, fiction and fact? In my research, I intend to examine how several virtual communities are currently using web space, and how these virtual experiences affect the work of art educators and art makers.

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DEFINING VIRTUAL COMMUNITIES

DICTIONARY
vir·tu·al
adj.
1. Existing or resulting in essence or effect though not in actual fact, form, or name: the virtual extinction of the buffalo.
2. Existing in the mind, especially as a product of the imagination. Used in literary criticism of a text.
3. Computer Science. Created, simulated, or carried on by means of a computer or computer network: virtual conversations in a chatroom.

com·mu·ni·ty
n. pl. com·mu·ni·ties
1. a. A group of people living in the same locality and under the same government.
b. The district or locality in which such a group lives.
2. a. A group of people having common interests: the scientific community; the international business community.
b. A group viewed as forming a distinct segment of society: the gay community; the community of color.
3. a. Similarity or identity: a community of interests.
b. Sharing, participation, and fellowship.
4. Society as a whole; the public.
5. Ecology.
a. A group of plants and animals living and interacting with one another in a specific region under relatively similar environmental conditions.
b. The region occupied by a group of interacting organisms.

virtual community - a community of people sharing common interests, ideas, and feelings over the internet or other collaborative networks. - whatis.com

THESAURUS

virtual -
basic, constructive, essential, fundamental, implicit, implied, in conduct, in effect, in practice, indirect, potential, practical, pragmatic, tacit, unacknowledged

community -
association, body politic, brotherhood, center, colony, commonality, commonwealth, company, district, general public, hamlet, jungle, locality, nation, neighborhood, people, populace, public, residents, society, state, territory, turf, affinity, identity, kinship, likeness, sameness, semblance, similarity, alliance, association, clan, clique, club, comradeship, coterie, fellowship, fraternity, guild, league, order, secret society, society, sodality, union

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Virtual communities are popping up all over the World Wide Web, offering friendly environments and information tailored to their members. More and more people are turning to web communities to get their personal, professional, and social needs met.

There are a number of ways in which virtual communities are defined on the web. I will touch on each of the following five categories in my research:

1. Email Discussion Lists - (assychronous communication) Discussion Lists are the most basic and easiest form of online gathering places to participate in assuming that each group member has access to email. Users do not have to "check in" somewhere to take part in the conversation, they simply read and reply to group emails.

2. Message Board - (assychronous communication) Message Boards offer additional features over a mailing list that give you more community building power including a sense of place, the context of each message, images, and the community's evolving history.

3. Text chat - (sychronous communication) Text Chat allows the user to communicate in real time - anyone who is connected to the system has the ability to correspond instantly with any other participant.

4. Multi-User Domains or Dungeons (MUDS) - (sychronous communication) MUDS are an interactive environment using graphics, sound, and animation and include customizable characters that represent the members.

5. World Wide Web - (assychronous and sychronous communication) The World Wide Web can host asynchronous message boards and discussion lists as well as real time chat.

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THESIS PROJECT - CASE STUDY

The secondary purpose of my thesis proposes a virtual community designed specifically for art educators. It's focus will be on artteachers' interests and abilities relating to making art. The community will exist to
encourage educators to pursue their own work by sharing their creative needs, concerns, and inspirations with their peers. Through interviews, galleries, an email discussion list, and excellent creative resources, I'm hoping to admonish the statement - THOSE WHO CAN'T.TEACH.

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METHODOLOGY

I intend to use a combination of methodologies to conduct my research. My case study, Cut + Paste, will foster a substantial amount of information as to how art educators are using virtual communities. In addition, I will use historical information, addressing briefly the evolution of the virtual community. A large aspect of my research will involve interviewing, emailing, and viewing both art makers and art educators within the context of a virtual community.

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CONCLUSION

My intention for this thesis is to present a view of what is currently happening within virtual communities to affect the artist and art community. My study will evaluate how artists and art educators are presently using virtual communities, how they may use them in the future, whether or not curriculum can be clearly translated through the web, and how virtual communities are being used as communication tools to expand community. It is hoped that the findings of this thesis will make a significant contribution to the existing body of knowledge concerning artists and virtual communities.