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BREAKDOWN OF THESIS
How are artists and art educators using virtual communities?
How do virtual communities assist and inhibit the
process of art making and art teaching?
How does the virtual community impact and alter relationships,
space, rituals, identity, artistic practice, ideas about public
and private, fiction and fact?
history of virtual communities and the Net
projects that relate to my case study
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VIRTUAL COMMUNITIES
1. Email Discussion Lists -
(assychronous communication) Discussion Lists are the most
basic and easiest form of online gathering places to participate
in assuming that each group member has access to email. Users
do not have to "check in" somewhere to take part
in the conversation, they simply read and reply to group emails.
"Email lists are typically owned by a single individual
or small group" (Smith and Kollock 5).
Another Girl
at Play - Over twenty successful, talented and inspirational
women share their stories of how they took their creative
dreams and made them real. By sharing their journeys, experiences
and wisdom they show that making a living at being creative
is possible if only you try.
www.anothergirlatplay.com
ArtsEdNet Talk
- An online community of teachers and learners participating
in a variety of conversations about art education with colleagues
from across the United States or even around the world through
e-mail. Participants in the discussion are welcome to ask
questions and comment on any topics of their choice involving
arts education.
http://www.getty.edu/artsednet/Talk/index.html
2. Message Board - (assychronous
communication) Message Boards offer additional features over
a mailing list that give you more community building power
including a sense of place, the context of each message, images,
and the community's evolving history.
Get Crafty
Discussion Boards - swap ideas with crafty people from
all over the world.
discuss.gromco.com/mwforum/forum_show.pl
Craftster.org - craftster.org is a repository
for hip, crafty, diy (do it yourself) projects. Whenever possible,
members are encouraged to post pictures of the steps involved
in making a project as well as the final results. We attempt
to be carefully organized to allow members to easily find
the projects they are looking for. Special emphasis is placed
on projects that involve recycling, reusing and repurposing
existing objects. We at craftster.org feel strongly that whenever
an object can be reused rather than buried in a landfill,
it's a worthy venture. Not to mention a interesting challenge!
There are a bunch of great forums on the web that focus on
the subject of crafting and diy projects, but until now there
hasn't been a user-driven forum that focuses on archiving
actual projects with pictures and step-by-step instructions.
The other forums (that we know and love and read) are very
free-form. You may do a search for a project like "bowl
made from a record album" and come up with several different
threads -- each one lacking in the full details of this project
-- with perhaps no pictures of the final project and how to
do it. craftster.org attempts to be more organized by breaking
down projects into several categories and encouraging all
information pertaining to a project be a part of the same
thread. We encourage members to post completed projects with
pictures whenever possible. We also try to separate the "discussion"
area from the "projects" area so you can rely on
easily finding the project you want and the info you need
on making that project and not get bogged down with discussion.
http://www.craftster.org
3. Text chat - (sychronous
communication) Text Chat or Internet Relay Chat (IRC) allows
the user to communicate in real time - anyone who is connected
to the system has the ability to correspond instantly with
any other participant. "IRC is a dynamic form of communication:
new comments appear at the bottom of your screen as you watch,
and older comments scroll off the top of your screen"
(Rheingold 181).
"You can't see people when you are computer-chatting
with them; you can't even ascertain their true identities,
and you are unlikely ever to run into them on the material
plane or recognize them if you do. Chat systems lack the community
memory of a BBS or conferencing system or MUD, where there
is some record of what was said or done in your absence"
(Rheingold 183).
4. Multi-User Domains or Dungeons
(MUDS) - (sychronous communication) "MUD stands
for Multi-User Dungeons - imaginary worlds in comuter databases
where people use words and programming languages to improvise
melodramas, build worlds and all the objects in them, solve
puzzles, invent amusements and tools, compete for prestige
and power, gain wisdom, seek revenge, indulge greed and lust
and violent impulses" (Rheingold 149).
5. World Wide Web - (assychronous
and sychronous communication) The World Wide Web can host
asynchronous message boards, guestbooks, discussion lists
as well as real time chat.
20 things.
20 people. 20 days. - Web presence building an offline
community
The 20 things project is an online gallery showcasing the
work of artists who create limited edition multiples. The
only way to acquire the work is to make work of your own to
trade.
www.20things.org
1000journals
- Web presence building an offline community
One thousand blank journals are traveling from hand to hand
throughout the world. Those who find them will add stories
and drawings, and then pass them along. You can be a part
of it.
www.1000journals.com
6. Web Blog - A website with
frequent, dated entries listed in reverse chronological order.
The entries have links and commentary and often an opportunity
for others to comment.
Kerri Smith
- Kerri Smith is an award winning illustrator and author who
has dedicated her work to courage building, creative living,
and the promotion of "PLAY." She maintains a monthly
newsletter, "The Wish Jar Tales," which outlines
what she's been up to including eating, playing, watching,
reading, etc.
www.kerismith.com
Kurt Halsey
- An online art journal.
http://www.kurthalsey.com/
Reconstructed Mind - An online art journal.
http://cobaltika-studio.com/reconstructed-mind
Claire Robertson
- Loobylu is the personal website of Claire Robertson who
is an illustrator living and working in the suburbs of Melbourne,
Australia. She maintains a daily weblog and a personal portfolio
site.
www.loobylu.com
www.clairetown.com
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ARTISTS
Digital Divas - Guestbook /
World Wide Web
Digital Divas is a growing network of the finest females that
make magic on the Internet. Our members are talented, artistic,
intelligent, and ethical females who aren't intimidated by
the latest technology... in fact, we welcome it and even help
to create it. We love computers and we spend endless hours
on them... using our talents to produce some of the finest
work found on the World Wide Web. Each member is blessed with
her own unique gifts and we are joining together to grow and
learn... to share ideas, offer encouragement, promote ethical
standards, and to give of ourselves through our work.
http://www.digitaldivas.com
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ART EDUCATORS
Virtual Curriculum
Designed to aid teachers in the art education of elementary
aged children
www.dhc.net/%7eartgeek/index.html
ArtsEdge-Visual Arts
ARTSEDGE supports the place of arts education at the center
of the curriculum through the creative and appropriate uses
of technology. ARTSEDGE helps educators to teach in, through
and about the arts.
artsedge.kennedy-center.org
Art Room
The @rt room is designed around the idea of "activity" centers
that encourage kids to create, to learn and to explore new
ideas, places and things on their own."
www.arts.ufl.edu/art/rt_room/index.html
STArt
Tool for Educators
www.open.k12.or.us/start/visual/perform/v-task1.html
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THE WELL
The WELL is an online gathering place like no other -- remarkably
uninhibited, intelligent, and iconoclastic. For more than
seventeen years, it's been a literate watering hole for thinkers
from all walks of life, be they artists, journalists, programmers,
educators or activists. These WELL members return to The WELL,
often daily, to engage in discussion, swap information, express
their convictions and greet their friends in online forums
known as WELL Conferences. (The Well, http://www.well.com/aboutwell.html)
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SOURCES
The Virtual Community
- Howard Rheingold
"...(Whole Earth 'Lectronic Link) - a computer conferencing
system that enables people around the world to carry on public
conversations and exchange private electronic mail (email)"
(Introduction).
"Computers and the switched telecommunication networks
that also carry our telephone calls constitute the technical
foundation of computer-mediated communications (CMC)"
(Introduction).
"The Net is an informal term for the loosely interconnected
computer networks that use CMC technology to link people around
the world into public discussions.
Virtual communities are social aggregations that emerge from
the Net when enough people carry on those public discussions
long enough, with sufficient human feeling to form webs of
personal relationships in cyberspace.
Cyberspace, originally a term from William Gisbon's science-fiction
novel Neuromancer, is the name some people use for the conceptual
space where words, human relationships, data, wealth, and
power are manifested by people using CMC technology"
(Introduction).
"1950, Douglas Engelbart...Could
computers automate symbol-handling tasks, and thus help people
think faster, better, about more complex problems?" (57)
"When I first heard about computers, I understood, from
my radar experience, that if these machines can show you information
on punchcards and printouts on paper, they could write or
draw that information on a screen. When I saw the connection
between a cathoderay screen, an information processor, and
a medium for representing symbols to a person, it all tumbled
together in about a half an hour" (57).
"In 1963, Engelbart was funded to create the thinking
machines he had dreamed about. Engelbart was just the first
of a lineage of stubborn visionaries who insisted that computers
could be used by people other than specialists" (58).
"The essential elements of what became the Net were
created by people who believed in, wanted, and therefore invented
ways of using computers to amplify human thinking and communication.
And many of them wanted to provide it to as many people as
possible, at the lowest possible cost" (59).
"...it wasn't the mainstream of the existing computer
industry that created affordable personal computing, but teenagers
in garages" (60).
"Through the 1980s, significant somputeing power became
available on college campuses, and everbody, not jus the programming,
science, and engineering students, began using networked personal
computers as part of their intellectual work, along with textbooks
and lectures" (61).
Communities in Cyberspace
- Edited by Marc A. Smith and Peter Kollock
"The "information superhighway" competes with
a collection of metaphors that attempt to label and define
these technologies. Others, like "cyberspace," "the
Net," "online," and "the Web," highlight
the different aspects of network technology and its meaning,
role, and impact...computer networks allow people to create
a range of new social spaces in which to meet and interact
with one another" (3).
"It is easy to imagine why people may seek information
on the Net: they have a problem and would like a solution.
What prompts someone to answer? Why take the effort to help
an unknown and distant person? Altruism is often cited; people
feel the desire or obligation to help individuals and to contribute
to the group. Yet selfless goodwill alone does not sustain
the thousands of discussions; building reputationand establishing
one's online identity provides a great deal of motivation"
(31).
"Although groups share a common technology and interface,
the social mores - writing style, personal interactions, and
clues about identity - vary greatly from forum to forum"
(34).
"...mid-1970s, Allucquere Rosanne Stone writes, "the
age of surveillance and social control arrived for the electronic
community" (Stone 1991, 91). As Stone describes, the
CommuniTree computerized bulletin board was intended to be
a forum for intellectual and spiritual discussion among adults.
It was an environment where censorship was censured and each
user's privacy was both respected and guaranteed by the system's
administrator's." (108)
"MUDs are networked, multi-user virtual reality systems
which are widely available on the Internet. Users of these
systems adopt alter egos and explore a virtual world which
may depict any imagined environment. The MUD interface is
entirely textual; all commands are typed in by the user and
all feedback is displayed as text on a monitor. The first
MUD appeared in 1978 when Roy Trubshaw,
then a student at the University of Essex, England, wrote
a computer game which he called Multi-User Dungeon...In 1979,
Richard Bartle joined Trubshaw in
working on MUD and soon took over the project" (108).
"Can people find community online in the Internet? Can
relationships between people who never see, smell, touch,
or hear each other be supportive and intimate?" (167)
"...critics worry that life on the Net can never be
meaningful or complete because it will lead people away from
the full range of in-person contact. Or, conceding half of
the debate, they worry that people will get so engulfed in
a simulacrum vitrual reality, that they will lose contact
with "real life" (168).
"...most memebers of a person's community network do
not really know each other" (171).
"Our reading of travelers' tales and anecdotes suggests
that while people can find almost any kind of support on the
Net, most of the support available through one relationship
is rather specialized" (171).
"people can shop around for resources within the safety
and comfort of their own home" (171).
"As social beings, those who use the Net seek not only
information but also companionship, social support, and a
sense of belonging" (173).
"Net users tend to trust strangers, much like people
gave rides to hitchhikers in the flowerchild days of the 1960s"
(175).
"The willingness to communicate with strangers online
contrasts with in-person situations where by-standers are
often reluctant to intervene and help strangers" (176).
"It is a general norm o f community that whatever is
given ought to be repaid, if only to ensure that more is available
when needed" (177).
"The Net is especially suited to maintaining intermediate-strength
ties between people who cannot see each other frequently"
(185).
"The Usenet is a quintessential Internet social phenomenon:
it is huge, global, anarchis, and rapidly growing. It is also
mostly invisible. Although it is the larges example of a conferencing
or discussion group system, the tools generally available
to accdess it display only leaves and branches-chains of messages
and responses. None present the tree and the forest. With
hundreds of thousands of new messages every day, it is impossible
to try to read them all to get a sense of the entire place"
(195).
Building Learning Communities in
Cyberspace - Rena M. Palloff and Keith Pratt
"Connections are made through the sharing of ideas and
thoughts. How people look or what their cultural, ethnic,
or social background is become irrelevant factors in this
medium, which has been referred to as the great equalizer"
(15).
"One's identity is continuously emergent, re-formed,
and redirected as one moves through the sea of ever-changing
relationships" (15).
"In the online classroom, it is the relationships and
interactions among people through which knowledge is primarily
generated" (15).
"...the electronic personality - the person we become
when we are online" (22).
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CUT + PASTE (THESIS CASE STUDY)
INTRODUCTION -
I graduated from high school in 1995 and had no idea what
I wanted to do for "the rest of my life." The only
classes that I had ever paid attention in were art, crafts
and photography. Yet, as I knew it, you could not make a living
as an "artist." So, I went ahead and applied to
8 different colleges, none of which had a strong art department.
I spent a year at Northeastern getting lost in the crowds,
a year at Bridgewater State wasting MY time and MY money,
and finally entered into the Massart community, where I truly
wanted to be in the first place.
I started the undergraduate program at Massart in art education.
Half way through my sophomore year I realized Im
not going to be an artist anymore, Im going to be a
teacher. Teachers arent artists? I WANT TO BE AN ARTIST.
Thereafter, I weaseled my way into the Graphic Design department.
NOW, I would be officially trained and considered a member
of the arts society. I even made sure on my degree that it
said communication design department and not art education
department.
I hope Im not offending anyone at this point because,
I dont know where that came from? Who planted the idea
in my head that I would no longer be an artist if I became
a teacher? Why didnt I think I could do both?
Needless to say, I entered society as a member of the "arts
community." I was a Graphic Designer. I created websites,
printed posters and brochures, went on photo shoots, and saw
my work in advertisements and storefronts. Sounds glamorous
but not really. All I really wanted was a way out. I
WANTED TO BE A TEACHER.
As you might have noticed, I found my way back into Massart
as a graduate student in the New Media Art Education program.
This time, IM GOING TO BE BOTH A TEACHER AND AN ARTIST.
And here is how I plan to keep my goals and dreams alive as
well as other artist/teachers out there.
CUTXPASTE.NET
Cut + Paste is a site built just for art educators. It's all
about them - you - and your creative needs, concerns, and
inspirations. By having artist/teachers share their stories,
wisdom and advice, I hope to inspire and encourage others,
as well as myself, to pick up that paint brush again or sign
up for that glassblowing class that they have always wanted
to take. Through interviews, an email discussion list, and
excellent creative resources, I'm hoping to admonish the statement
Those who can't...teach.
GOALS
1. Attract and keep enough members to make it worthwhile.
2. To deliver a satisfactory return of my time and investment.
INFORMATION ARCHITECTURE
The Main Index page of the Cut + Paste site has navigation
to several sections including: home, about, the artists, community,
resources and contact.
Home A brief introduction of who this site is for
and what the user will get out of it.
About A letter from the author as to why this site
came to be in the first place.
The Artists The meat of the site. This section is
where the artist/teacher interviews will live. Here, the user
can read the interviews of others that are balancing teaching,
art and personal lives and hopefully help them to begin -
or continue on - their own creative path.
Interview questions
1. What medium "s" do you use?
Tell us a little about the art work that you create.
2. When and how did you first become
interested in art?
3. Where did you train?
4. How did your training influence you?
5. Do you think teaching has influenced
your artwork? If so, how?
6. What kind of studio/work environment
do you have?
7. What is the most rewarding aspect
of what you do? The most frustrating?
8. What motivates your creative ideas
and activities?
9. When engaged in a creative activity,
do you usually have specific goals?
10. How do you deal with creative blocks?
11. Who or what are your inspirations?
12. How has it been balancing teaching,
art, and your personal life? How are you able to fit art in?
13. Words of advice for those trying
to juggle a career as an artist/teacher.
Community The community section has a number of options
to keep the user involved in the growth of the site.
Discussion List The user
can sign up for to be a part of a email discussion list.
Newsletter The user can
sign up to receive a regular newsletter which can help them
stay connected with other members
and keep the community on their radar screen.
Guestbook The user can
publish comments on the site, share links and resources, and
view others feedback.
Resources A number of suggested resources to help
the visitor find a new creative path.
Contact A space for the user to send the site author
unpublished feedback,
INTERFACE DESIGN DECISIONS
Email discussion list I chose an email discussion list
because it is the easiest kind of online gathering place to
create, maintain, and participate in. The users dont
have to learn a new interface (assuming that everyone reads
email) and dont have to "check in" somewhere
to take part in the conversation. Starting small will allow
me to find my core audience, develop a coherent identity,
and learn as I go. Running a community takes time, energy
and expertise, and the larger and more complex the community
is, the more that Ill have to learn in order to manage
it effectively. If it takes off, I may re-think my plan and
add more features and gathering places later.
CONCLUSION
Cut + Paste has exciting potential for a group of highly educated
and creative individuals to come together and share their
ideas. As the group evolves, the sense of purpose will evolve
as well forcing me to come up with innovative ways to use
the platform in order to address their changing requirements.
The true power of this community lies within the hands of
the group members.
CALL FOR HELP
I am putting together a site just for art educators that will
live at http://www.cutxpaste.net. It's all about them - you
- and your creative needs and inspirations. I want to know
what inspires you, where you find the time, what your mediums
are, if you have any creative resources to share, etc. etc.
I'm hoping that reading about artist/teachers will inspire
others to pick up that paint brush again, or sign up for that
glassblowing class that they have always wanted to take. Through
interviews, an email discussion list, and excellent creative
resources, I'm hoping to admonish the statement Those
who can't...teach.
As a graduate student, I know I don't understand what it's
like yet to be a teacher and try to balance an artist/teacher
schedule. But, I hope that creating this community will allow
me as well as others to learn from one another.
If your interested and would like to help out I'm looking
for interviews, artwork, and creative resources. Or, if you
just want to know when the site goes live, drop me an email
at kserra77@earthlink.net.
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